


It could allow you to use more particle for the campfire if you want. Will tell which textures to use for each particles. At first it will be used mostly to create variated textures, but it could allow you to create 3D items or custom block models. This section with blockstates are the most complicated to understand and use propely. You will modify it if you want to create a new language, change a button text or modify the name of an item. This is where you go to change anything that is written in the game. An original use of this is if you want to create a guide for brewing when you open the brewing stand GUI, like this by WeNAN Studios. You will modify it when you want to create custom font or icons.

For example if you want to create a custom model when the fence post has a tag waterlogged=true.Ĭontain properties for font. You will change it if you want to create variated textures for a block or when you want to modify how some blocks react. This is the first folder that is read by the game. You might want to create a new namespace if you are creating textures for a mod. Most of the time, this will not be changed since you want to change the base game textures. The current Minecraft version I am exploring.

Usually, it will look something like this: Resource packs works by overwriting assets from the directory where it is located. For better results you might want to use a higher resolution.ĪssetsThis is where all your files are going to be located. This image will need to be square starting at 32x32 px. Both of these elements help to distinguish your pack from others. Pack.png (Optional)This image will be displayed along with the description located in pack.mcmeta when they select your pack in the game. §f§k to set the text white and obfuscated. "description": "§6By xalixilax\n§3Tutorial §f§kPack" The description can contain multiple special characters.įor this example, it would look something like this:
